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   "source": [
    "# 编辑EnemyCharacter"
   ]
  },
  {
   "attachments": {},
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "## 添加变量Health，\n",
    "代表敌人血量\n",
    "![image.png](https://gitee.com/lhqer/cplusplus_junior_teacher/raw/master/img/UE4/BP/0013_1_1.png)"
   ]
  },
  {
   "attachments": {},
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "## Health设置为整数类型，编译之后，设默认值为3，\n",
    "![image.png](https://gitee.com/lhqer/cplusplus_junior_teacher/raw/master/img/UE4/BP/0013_1_2.png)"
   ]
  },
  {
   "attachments": {},
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "## 添加事件Hit\n",
    "敌人被打三次爆炸死亡\n",
    "![image.png](https://gitee.com/lhqer/cplusplus_junior_teacher/raw/master/img/UE4/BP/0013_1_3.png)"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "# 编辑FirstPersonProjectile"
   ]
  },
  {
   "attachments": {},
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "## CollisionComponent\n",
    "    防止子弹穿过敌人身体不起作用\n",
    "    选中CollisionComponent\n",
    "![image.png](https://gitee.com/lhqer/cplusplus_junior_teacher/raw/master/img/UE4/BP/0013_2_1.png)"
   ]
  },
  {
   "attachments": {},
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "## 设置阻挡\n",
    "![image.png](https://gitee.com/lhqer/cplusplus_junior_teacher/raw/master/img/UE4/BP/0013_2_2.png)"
   ]
  }
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